Nonfiction 4

Download Arms & Armor: A Dungeons & Dragons d20 System Guidebook by Greg Dent PDF

By Greg Dent

To fingers! To fingers! guns and armor are the lifeblood of adventuring businesses, instruments of the alternate that stand as symbols of energy and good fortune over one's occupation. This 96-page e-book supplies extra armor, shields, and guns useable through heroes of each alternate and specialization. includes extra guns, armor, shields, and magical characteristics that may be positioned in any crusade atmosphere.

Show description

Read or Download Arms & Armor: A Dungeons & Dragons d20 System Guidebook PDF

Similar nonfiction_4 books

Learn & Play Sudoku for Fifth Grade

It is time for Sudoku! have a good time educating and studying the fundamental principles and methods of Sudoku whereas practising puzzle-solving abilities. This enjoyable studying e-book contains step by step instructions, bring to an end items, puzzle blockers, and 3 adaptations of puzzles. .. forty five puzzles in all! 72pp.

Variation Tolerant On-Chip Interconnects

This publication provides layout recommendations, research and implementation of excessive functionality and tool effective, version tolerant on-chip interconnects. Given the layout paradigm shift to multi-core, interconnect-centric designs and the rise in resources of variability and their effect in sub-100nm applied sciences, this ebook could be a useful reference for an individual desirous about the layout of subsequent new release, high-performance electronics structures.

Extra resources for Arms & Armor: A Dungeons & Dragons d20 System Guidebook

Example text

For the next three days, there were no more tales; not even any talk. It didn't take years of familiarity to read Pinch's mood. Even the coarsest soldiers knew there was a sour gloom hanging around the man. He spoke only when necessary and then barely more than a grunt. He ate quietly and drank without sharing. Most ominous of all was that he abided every inconvenience—the trails reduced to slicks of mud and slush, the streams of thin-crusted ice, even the stinging blows of sleet-—with an impassive stare into the wilderness beyond.

The woman didn't matter, since she was not likely to see them again. When all was ready, the troop, twenty-strong, plodded down the yellow-mud lane, lurching on their fresh mounts, until they overwhelmed the little track. Flanked by old tress that played father to stands of lush brambles, the group set out on the day's ride. Whether it was by word from the commander or just wicked luck, the trail was jolting and steep, rising and falling over gullies and streambeds. Every bounce reminded Pinch of just how miserable he felt.

Aye, play it out Pinch," Therin warned. To the relief of the others, their leader slowly nodded—whether to them or Cleedis, it didn't matter. "It seems, Cleedis," the thief said in his most politic tone, "that maybe we should travel with you. " The old swordsman looked at Pinch's three companions and then at the determination in the rogue's eyes. The chamberlain's face was a mask as he calculated how his charge's compatriots changed the rules of the game. Finally, he turned and hobbled away. "Well and good.

Download PDF sample

Rated 4.23 of 5 – based on 8 votes