By Simon R. Green
Within the land of chateau middle of the night, the place the true and the bogus exist facet by means of part, the king has simply been assassinated, leaving a conflict for succession among his sons. Into this mess of magic and intrigue comes the as soon as "Great" Jordan, a well-liked actor who has fallen on demanding occasions. Now Jordan has an opportunity to redeem himself within the maximum function of his lifestyles, but when he fails, will probably be his final.
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Extra resources for Blood and Honor (Forest Kingdom, Book 2)
Lasts one (10 minute) turn or until someone bumps into it. Sleep Tight (9) [Range 30’] Cast on a sleeping person, it will keep him asleep for one hour. Only a Dis -spell can awaken him. Snuff (10) [Range 30’] This can affect any number of targets, so long as the total CHA (or MR) does not exceed the caster’s IQ (higher levels double this limit). They are inflicted with a sneezing fit that prevents any action for one round. Swiftfoot (8) Rapid travel; doubles speed for 1 turn. In combat you get 2 rounds to opponent’s 1.
Demon Dumping (165) A more powerful form of Banishing. It will dismiss any demon whose Intelligence is not greater than the caster’s, or whose MR is not greater than the caster’s (Intelligence × Level). Bound demons must first be freed in order to be dismissed. LEVEL 19: Requires minimum IQ 46, DEX 26. p. each. Soul Snatch (150) Steals the spirit of one victim (must be within line of sight; or may be up to one mile away if the caster possesses a lock of hair or such). Unless imprisoned or bound, the spirit is immediately free to seek out its body again.
Gives you all the powers and abilities of that creature. Only lasts 1-6 turns at user's option, at which time creature returns to original shape before the enchantment. Any hits taken to ‘Monster Rating’ must be taken proportionately on original constitution. Sun Screen (35) A solar eclipse affecting the area within one mile of the caster; lasts one hour. Higher levels double the radius. Twister (35) [Range 100’] Creates a small cyclone under the direction of the caster; anything weighing less than (100 × caster's IQ) will be picked up & thrown around.