By Mark Anthony
To rescue a lacking noble, Artek the Knife needs to enterprise deep into the Undermountain, an unlimited and deadly labyrinth created through a crazed wizard, a spot that isn't purely tough and unsafe to entry yet approximately most unlikely to flee. unique. 75,000 first printing.
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Extra info for Escape From Undermountain (Forgotten Realms: The Nobles, Book 3)
Besides, once sponed by an aerial predator or enemy, where does one go? The rider or flyer is out in the open. The character's only choices are outnmning his attacker(s), which may not be possible, losing them in the clouds (if there are any) or diving for the ground in hopes of losing punuers under the cover of the forest. or in the hope that the predator or enemy will abandon the chase at treetop level. , bandits, dragons, sorceren or other creatures using 32 ,I quick to fmd cover. Thick fog or a heavy snowstonn, let alone a blizzard or white-out conditions, will make it impossible for the flyer to see the ground or know exactly where he is going (can nei use Land Navigation or Astronomy skills).
Against foes such as those, the Kankoran have become an army intent on halting their so-called progress and pushing the despoilers out of the wilderness. There are plenty of other races who have staked their claim in the Northern Hinterlands, to be sure, but all of them do so with the understanding thai no matter who lives there, no matter what settlements are nestled among the trees, no matter how far other empires may stretch their hands into this great, vasl wilderness, it is the canine people who are the troe children of the woods.
Not unless yer crazy. "There's usually a big, double hung gate, 10 feet (3 m) tall or more. "The big lodge is the main place 0' business an' livin', espe· cially in the winter when one wants all the bodies ya kin git ta help WMm the place an' keep compmry. Lots 0' these big 01' lodges be two story cabins, but most is only one. 0' course they be made outta nice thick logs jus The Hearth & Home like the walls. The lodge has a big ai' fireplace right in the center 0' the west wall. Don't know exactly why the west WQll, but lain 't never seen one without it there.